You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a constitution saving throw. On a success, the spell ends.
Blindness/Deafness
2nd-level Necromancy
1 action
30 feet
Concentration, 1 minute